y_groups permissions trick
Let's suppose you have this simple code //main.pwn #include <a_samp> #include <YSI\y_commands> main() {} new Group:LoggedPlayers ; #include "submodule/ »
Let's suppose you have this simple code //main.pwn #include <a_samp> #include <YSI\y_commands> main() {} new Group:LoggedPlayers ; #include "submodule/ »